Jam Build Release: Known Issues
Star Diver Jelly » Devlog
We massively overscoped this game for the jam, and it was inevitable that it would end up with a lot of bugs.
Many of these bugs will be fixed periodically after the jam voting period ends. In the meantime, if you find any bug that isn't listed here, please ping @MagnaDrake in the PhaseJam Discord or @mira_peppy in the Phase Connect Community Discord!
---
List of Known Issues
Last update: 2025/04/14
- Saving and then resuming a run at any point softlocks the run.
- Playing the game on mobile may break certain UI elements. We will not be addressing this, as this game is meant to be played on a PC.
- Certain cards that target a foe and also grant an effect to self may play also the target's animation on self. (i.e. it plays the damage taken animation on self upon receiving the effect)
- "Pedestal of Power" event appears to be non-functional in certain conditions.
- Elite battles may not spawn in an act depending on the map generation.
- Certain screens show a ❎ close button when it's not meant to be backed out from.
- Occassionally, player-owned consumables may appear invisible and cannot be interacted with.
- Some cards show misrepresented or unintended values.
- Many cards have unintended interactions. We are documenting these internally.
Star Diver Jelly
Jelly Hoshiumi faces the void to save somebody she holds dear.
Status | In development |
Author | /skk/ Atelier |
Genre | Card Game |
Tags | Deck Building, Roguelike |
More posts
- Update 0.0.0.1: Getting Played by Jelly Patch77 days ago